Best heroes of might and magic iv maps how to# If you’ve ever created a map to a previous Heroes game, you’ll find the Heroes VII map editor already quite familiar. And if you’re creating a map for the first time, our guide will help you to get started.Īlthough the game engine is entirely new, core elements of the editor remain the same. The Heroes VII editor consists of the basic mode (which you see when opening the editor for the first time) and the advanced mode (also called the “Unreal editor”). In the advanced mode you can access more advanced customization possibilities, such as creating your own units or even entire factions. Introduction to the basic editor interface You can switch between the two editor modes freely when editing a map, however this article will get you started on the basic mode functions. You can launch the editor from the Uplay client, under the same button as the MMH7 game itself. Just select “Might and Magic Heroes VII Editor”. Loading the program can take several minutes, even on a fast computer.Īfter loading the program, you will see the surface of a generated base map (1), lighting icon (2) and wind icon (3). On the left are tool panels for editing terrains and objects (4). On the top toolbar (5) are all the general options for editing, and on the bottom left corner (6) you can see the current minimap (refreshes automatically when you switch tools). The green grid shows the surface where the heroes can move. The color of the grid may change depending on the surface texture and square availability. This is where you drag & drop objects from the tool panels, and select and modify them. To rotate the camera, hold the right mouse button and move the mouse. You can zoom in and out with the mousewheel and move with the WASD keys. Let’s take a closer look at the top toolbar. Open the new map window to create a new adventure map, random map or a combat map. Redo the last undone action (shortcut: CTRL+Y).Ĭut the selected object (shortcut: CTRL+X).Ĭopy the selected object (shortcut: CTRL+C). Paste the copied object (shortcut: CTRL+V). Move the selected object along X, Y and Z axes. Toggle the camera mode between 2D and 3D. Toggle the visibility of the grid and markers. Open the campaign tool to combine multiple maps (up to 7) to a campaign. Open the artifact tool to create custom artifacts. Open the hero tool to create custom heroes. Modify the basic settings of game objects.ĭefine general map settings, player options, weekly events, heroes, items and win/loss conditions. Switch between the surface and underground level. Play the map in a new window (with auto combat) Recalculates the lighting depending on terrain and objects (shortcut: CTRL+SHIFT+ ) Note: You need to create an underground level in the Map Properties first. Publish (or “cook”) your map file into My Games\Might & Magic Heroes VII\MMH7Game\CustomMaps\. Switch to the advanced mode, Unreal Editor. Most of the main menu commands can be found as icons in the top toolbar. The most important exceptions are the camera setting (View -> Use In-game Camera Controls), setting the autosave (Tools -> Autosave Interval) and texture quality (Performance -> Texture / Landscape quality). Now let’s look at the tools for creating different terrains and placing objects on the map (the left panels). Apply different textures to the surface (grass, snow, desert, water, lava…). Paint Areas of Control, assign areas to combat maps and define passability to tiles.Įdit the height of the landscape. Paint trees, flowers and other decorative objects. Place towns, forts, mines and dwelling buildings. Place all kinds of interactive buildings for heroes to visit. Place either random or preset creature stacks. Place campfires, chests, resources and other objects for heroes to gather. Place decorative, noninteractive objects. Place special atmospheric effects such as rain or fog. Triggers, grid markers and other editor related objects.ĭecoration and obstacles for combat maps. Best heroes of might and magic iv maps series#.Best heroes of might and magic iv maps how to#.
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